Amit Sarkar

About Amit

Amit heads Instructional Design and Content Solutions at Aims. With a cumulative experience of more than 19 years in content, he is well-versed with various forms of content. He started his career as a copy and script writer, and forayed into instructional design at a time when e-Learning and instructional design were still in their infancy – having learnt the ropes along the way. Amit spent a few years as an instructional designer at a large e-Learning organization, before joining Aims Digital.

Amit has created more than 100 e-Learning courses till date – which include WBTs, ILTs, VILTs, infomercials, and simulations. His proficiency lies in providing learning solutions and is focussed on effective learning. His key competencies include client requirements and content analyses, curriculum design, defining instructional approaches and course structures, creating storyboards, and reviewing outputs.

Articulate Storyline – Whose Tool Is It Anyway?

Articulate Storyline – Whose Tool Is It Anyway?

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There was a time when one could be sure of their responsibilities – the ID did the writing, the designer created the graphics assets, and the developer created the course. That's it – very simple. No stepping on each other's toes.

But all that changed with the advent of rapid authoring tools. Now, eLearning course creation became easy, overnight. And everybody wanted a piece of the action. The developers were floored by the simplicity; the graphics designers found it easy enough to try, and the instructional designers were convinced they did not need the developers any longer.

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Games People Play

Games People Play

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Game-based learning and gamification both rely on the same thing. Both - either wholly or partially - rely on games to convey knowledge to learners. It focuses on the idea of learner engagement as an important tool to discreetly push knowledge, or test newly acquired knowledge.

Having games in a learning module is a noble thought, indeed; however, the mechanics of learning games is still an evolving field of study, and most people jump on to the gamification platform due to the novelty of the approach and not out of conviction for the learning outcome.

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Recent Comments
Guest — Anand
Agree... nice post & lines.. "that’s how we are wired. People, naturally, gravitate towards fun when it is pitted against learnin... Read More
Monday, 28 March 2016 14:28
Guest — Ashwin
Nice article. Corporates are jumping on the gamification and game-based bandwagon without knowing where the wagon is headed! They... Read More
Friday, 24 June 2016 16:20
4 Tips for Writing Meaningful Learning Content

4 Tips for Writing Meaningful Learning Content

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There’s content, and there’s content. However, not all content is conducive for learning. And therein begins the slide of your storyboarding efforts towards ineffectiveness.

Here are some tips that can help you write meaningful content, which could lead to effective learning.

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