The Aims Digital Blog

Welcome to the Aims Digital blog – covering the latest and the best from the eLearning industry! Read about the latest trends, and our thoughts on how the world of learning is shaping up.
Tricking The Mind to Learn: Benefiting From Cognitive Biases

Tricking The Mind to Learn: Benefiting From Cognitive Biases

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Left to itself, learning is a fairly simple process. We see; we experience; and we learn. Our mind somehow assimilates the information that interests it, and it gets retained.

The challenge arises when we look to impart formal, sit-down training. That is when things get tricky. Any training that is mundane doesn’t stick and the mind begins to forget as quickly as it learns.

But there’s a secret of the mind that aids and engages the audience – Cognitive Bias.

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QA In eLearning - How Important Is It?

QA In eLearning - How Important Is It?

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Have you ever bought anything that isn’t tested for quality; even something intangible? So, would anyone really buy “education” before assuring a quality check? Nonetheless, before talking about the quality assurance in eLearning, let’s first see what the term “quality” actually means.

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Creating an Impact - with Videos

Creating an Impact - with Videos

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Google any topic, and at least 3-4 (if not more) results will turn out to be videos. Engaging, interactive, very clickable, there is a reason why videos are better at passing on information and ideas than static visuals or text-only methods.

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Recent Comments
Guest — Paul Smulders
Couldn't agree more!
Sunday, 22 May 2016 01:37
Guest — Ashwin
Around 60-80% of viewers are more likely to buy after watching a product video. People in general vastly prefer watching over read... Read More
Friday, 24 June 2016 16:05
Games People Play

Games People Play

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Game-based learning and gamification both rely on the same thing. Both - either wholly or partially - rely on games to convey knowledge to learners. It focuses on the idea of learner engagement as an important tool to discreetly push knowledge, or test newly acquired knowledge.

Having games in a learning module is a noble thought, indeed; however, the mechanics of learning games is still an evolving field of study, and most people jump on to the gamification platform due to the novelty of the approach and not out of conviction for the learning outcome.

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Recent Comments
Guest — Anand
Agree... nice post & lines.. "that’s how we are wired. People, naturally, gravitate towards fun when it is pitted against learnin... Read More
Monday, 28 March 2016 14:28
Guest — Ashwin
Nice article. Corporates are jumping on the gamification and game-based bandwagon without knowing where the wagon is headed! They... Read More
Friday, 24 June 2016 16:20

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