The Aims Digital Blog

Welcome to the Aims Digital blog – covering the latest and the best from the eLearning industry! Read about the latest trends, and our thoughts on how the world of learning is shaping up.
Pokémon Go or Learning-on-the-go?

Pokémon Go or Learning-on-the-go?

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The most talked about words in the world of technology these days are Virtual Reality (VR) and Augmented Reality (AR). The concept of Virtual Reality was initiated for the video game industry. It can possibly be “the next big thing” in eLearning industry as well, but it seems that VR is a bit ahead of its time for corporate learning. Augmented Reality is a technology that allows you to create the illusion of multimedia objects. Thus, using AR in corporate learning allows us to explore many possibilities to enhance the learning experience for materials and onboarding experiences.

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Games People Play

Games People Play

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Game-based learning and gamification both rely on the same thing. Both - either wholly or partially - rely on games to convey knowledge to learners. It focuses on the idea of learner engagement as an important tool to discreetly push knowledge, or test newly acquired knowledge.

Having games in a learning module is a noble thought, indeed; however, the mechanics of learning games is still an evolving field of study, and most people jump on to the gamification platform due to the novelty of the approach and not out of conviction for the learning outcome.

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