The Aims Digital Blog

Welcome to the Aims Digital blog – covering the latest and the best from the eLearning industry! Read about the latest trends, and our thoughts on how the world of learning is shaping up.
7 Ways to Assess Your Learners Effectively
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7 Ways to Assess Your Learners Effectively

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The most effective way to identify whether your learners have acquired and retained the necessary skills and knowledge from your eLearning course is using assessments wisely.  It is one of the most important tools in assessing your learners’ performance objectively.

Let’s assume the learners have completed their assigned learning module and they all score an average of 80 percent or higher at the end of the training. Their evaluation was conducted using the traditional strategies like drag and drop, multiple choice questions and multiple response questions etc. However, can you actually evaluate the learners beyond multiple-choice quizzes? Is there an alternative to evaluating the effectiveness of your learning program? Yes, you can do so effectively using the following methods.

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Pokémon Go or Learning-on-the-go?

Pokémon Go or Learning-on-the-go?

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The most talked about words in the world of technology these days are Virtual Reality (VR) and Augmented Reality (AR). The concept of Virtual Reality was initiated for the video game industry. It can possibly be “the next big thing” in eLearning industry as well, but it seems that VR is a bit ahead of its time for corporate learning. Augmented Reality is a technology that allows you to create the illusion of multimedia objects. Thus, using AR in corporate learning allows us to explore many possibilities to enhance the learning experience for materials and onboarding experiences.

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Tricking The Mind to Learn: Benefiting From Cognitive Biases

Tricking The Mind to Learn: Benefiting From Cognitive Biases

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Left to itself, learning is a fairly simple process. We see; we experience; and we learn. Our mind somehow assimilates the information that interests it, and it gets retained.

The challenge arises when we look to impart formal, sit-down training. That is when things get tricky. Any training that is mundane doesn’t stick and the mind begins to forget as quickly as it learns.

But there’s a secret of the mind that aids and engages the audience – Cognitive Bias.

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Infographic: 5 Instructional Design Mistakes You Can Avoid

Infographic: 5 Instructional Design Mistakes You Can Avoid

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Everybody makes mistakes... yes, even Instructional Designers :-)

View this infographic to know how to avoid making some common mistakes...

Games People Play

Games People Play

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Game-based learning and gamification both rely on the same thing. Both - either wholly or partially - rely on games to convey knowledge to learners. It focuses on the idea of learner engagement as an important tool to discreetly push knowledge, or test newly acquired knowledge.

Having games in a learning module is a noble thought, indeed; however, the mechanics of learning games is still an evolving field of study, and most people jump on to the gamification platform due to the novelty of the approach and not out of conviction for the learning outcome.

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Recent Comments
Guest — Anand
Agree... nice post & lines.. "that’s how we are wired. People, naturally, gravitate towards fun when it is pitted against learnin... Read More
Monday, 28 March 2016 14:28
Guest — Ashwin
Nice article. Corporates are jumping on the gamification and game-based bandwagon without knowing where the wagon is headed! They... Read More
Friday, 24 June 2016 16:20

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