Gaming the System: Navigating the World of Game-Based Learning admin, September 4, 2024 Game-based learning and Integration of gamification in elearning courses share a common thread: they both use games as a vehicle for education. These methods leverage the engaging power of games to enhance learning experiences, making them more interactive and enjoyable. But while the concept of integrating games into educational settings is exciting, it’s crucial to consider how effectively they actually contribute to learning outcomes. The Promise of EngagementThe allure of games lies in their ability to captivate attention. In fact, a 2023 study by the University of Colorado found that 85% of students were more motivated to participate in lessons that incorporated game elements. Games can transform dull subjects into dynamic experiences, keeping learners invested in the process. However, the question remains: Are learners engaged with the educational content, or simply with the game itself? There’s a risk that the game might overshadow the learning objectives, turning the educational experience into just another form of entertainment. As noted in a 2022 article in EdTech Magazine, the novelty of gamified learning experience design can sometimes detract from educational goals if not thoughtfully integrated. The Balance of Learning and EnjoymentIt’s natural to prefer enjoyment over learning, especially when faced with something as engaging as a well-designed game. A 2021 survey by The Learning Guild revealed that 72% of learners prefer courses with gamified learning experiences, largely because they find them more enjoyable. However, this preference can sometimes lead to the game becoming the focal point rather than the learning itself. The key is to ensure that the gamification in corporate education enhances rather than detracts from the content. From Game to KnowledgeWhen evaluating the effectiveness of game-based learning, it’s important to differentiate between remembering the game and recalling the knowledge it was meant to convey. A study published in Journal of Educational Technology in 2023 found that learners often remember the fun aspects of a game but may struggle to recall the educational content unless the game is specifically designed to reinforce key concepts. For instance, a well-designed simulation game used in business training can help users apply theoretical knowledge in practical scenarios, thus enhancing retention. But if the game is just entertaining without clear educational objectives, the learning impact may be minimal. Should We Ditch Games in Learning?Absolutely not. Game-based learning and gamification have their place and potential, but they are still evolving. The trick is to integrate games thoughtfully, ensuring they complement rather than overshadow the educational goals. Learning designers should focus on creating games that are not only engaging but also deeply tied to the learning objectives. In conclusion, while games can significantly enhance learning experiences, they should be used judiciously. The goal is to create an engaging yet effective learning environment where the game serves as a tool for reinforcing knowledge, not just as a form of entertainment. What’s your take on integrating games into learning? Share your comments here! blended learning Custom eLearning eLearning Courses Future of eLearning Learner Engagement
Custom eLearning Custom eLearning – Is it worth the investment? September 24, 2023June 6, 2024 A common dilemma faced by organizations is whether to opt for off-the-shelf training courses or invest into custom eLearning. Developing customized courses can be expensive and time-consuming, which often discourages companies looking to make the best use of limited training budgets. Read More
Keeping Pace, with mLearning June 24, 2017October 12, 2023 Learning whenever, wherever, has never been easier, with the development of mobile device educational technology. Mobile phones, tablets, handheld computers and notebooks have become more than mere communication, social media, and gaming devices, they can now be utilized as easy to use and extremely portable means of which to further… Read More
The 10 top mistakes made when creating an eLearning program May 26, 2017October 12, 2023 An eLearning system is usually defined as the use of electronic media, information and communication technologies in education. Any teaching methodology that includes types of media that deliver text, audio, images, animation, streaming video, and technology applications using channels such as audio or video tape, satellite TV, CD-ROM, computer-based learning,… Read More